using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "extraitem", menuName = "Deltaswap/ExtraItem", order = 0)]
public class ExtraMenuItem : ScriptableObject
{
	public string ItemTitle;

	public AudioClip DeveloperCommentary;

	[TextArea(10, 10)]
	public string ItemDescription;

	public GameObject Prefab;
}
